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Old Jul 22, 2006, 12:09 PM // 12:09   #21
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Quote:
Originally Posted by samcobra
Since as far as I have heard from the general chatter, there are not going to be any new skills, abilities, improvements to ritualists and assassins in Nightfall
I wouldn't doubt that, after all Anet needs to rush some more crap again cause they probably need money.
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Old Jul 22, 2006, 07:12 PM // 19:12   #22
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Originally Posted by nomercy
I wouldn't doubt that, after all Anet needs to rush some more crap again cause they probably need money.
Get off it, some of us actually like Factions. It wasn't rushed, and I'm certain ANet isn't hurting for money. Just because YOU don't like a certain aspect(s) doesn't make it a bad game. Daikatana was a bad game, Ruins of Myth Drannor was a bad game (mostly due to the fact that it formated your drive if you uninstalled it), just about every game based on a recent movie is a bad game. Factions is NOT a bad game.
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Old Jul 22, 2006, 08:09 PM // 20:09   #23
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Originally Posted by Deaths Embrace
I thought both of the prof were terrible anyway id be glad to see no more sins running around personaly
And I'd personaly like to see every person that says assassins are worthless shot.
While they cannot stand up to a warrior straight up in 1v1, they are great support players. With just three skills, you can add in 5 conditions (jungle strike- cripple, temple strike- daze/blind, and twisting fangs- bleeding/deep wound) combine that with the various combinations you can throw in, and you have a pretty good build.
The problem is the number of noobs that play sins. The number of that is focused on much more than the number of noobs who, say, play monks or warriors. That's because of how new the class is. When the sin is a year old, I'm sur there will be alot more in love with it.


And Omega X, take a look at what they did with the ele. You can no longer nuke for long periods of time. You may be able to get in a shower or storm or two, but thats it. I'd rather stick to air spiking (yay spiking). The point is: complain and Anet will hear you. And if they hear you, chances are they will take your complaint to the extreme.
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Old Jul 22, 2006, 08:17 PM // 20:17   #24
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Factions also had different staff on it's development from what I've heard.
Also if they really DID decide not to add new Rit and Assassin skillsm I very seriously doubt that they will add new core skills either.

The thing is when factions first was announced, no information was given as to what was to be in the game, other than the Sin and Rit.

SO It is very likely that there will be new skills in the next game, including those for the rit and assassin.

HERE is an interesting note: GW: Factions was released on April 28th,2006.
Isnt it interesting that the Nightfall preview is on July 28th, exactly 3months after Factions release, so this technically is the halfway point of Nightfall's release date, and they're celebrating with the preview event.
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Old Jul 22, 2006, 08:36 PM // 20:36   #25
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I'm really hoping they do add extra skills! I'm sure they will, they wouldn't want to lose a lot of the factions-only players who made 'sins or rit's. If they don't.. well I love the Assassin class but my irk with it is the small amount of skills doesn't leave more than maybe less than a dozen of unique combos, i can't see myself sticking around with the class, it will get boring .
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Old Jul 22, 2006, 09:04 PM // 21:04   #26
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I'd like new skills, of course, but it seems like people forget that with two new classes, there's a whole array of new builds to be had based on the secondary profession. Vengeful Rit is made possible by mesmer's Archane Echo and AV/SV. Minion Bombing is quite obviously dependent on the necro subclass. Critical Barraging depends, of course, on the ranger's Barrage and spirits.

Who knows what fascinating builds Rt/P and A/D, or Rt/D and A/P will bring?

Honestly, I expect there to be new skills... but even if there are no skills in Nightfall except for the new professions - the eight current professions have two new subclass possibilities each (not to mention the two new classes having 9 subclass possibilities each.) Seems like new builds will abound, regardless.
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Old Jul 22, 2006, 09:16 PM // 21:16   #27
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Ok, I don't know what they are going to do, and there have been no announcements yet so this is all speculation.

However, if they add Assassin and Ritualist skills to Nightfall, but don't add the ability to create Assassins or Ritualists, then people who buy Nightfall as their first game would have to also buy Factions to be able to unlock all the skills in Nightfall. I know Anet want people to buy multiple chapters, but I don't think they would go this far.

People who bought Factions as their first chapter have then bought Prophecies, and I'm sure people will buy Nightfall even if they can't develop Assassins or Ritualists there - there'll be the new professions, new maps to explore, new pets, etc.

Quote:
Originally Posted by Robin Anadri
Who knows what fascinating builds Rt/P and A/D, or Rt/D and A/P will bring?
Yes, indeed!!

Last edited by SylverDragon; Jul 22, 2006 at 09:24 PM // 21:24..
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Old Jul 22, 2006, 09:21 PM // 21:21   #28
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So here is what I have to say.

I don't care if they get new skills or not. I have a ritualist and he's staying whether new skills or armor or whatever are in Nightfall. It's not like my ritualist isn't going to be useless just because a new class comes along. Especially considering the two newest classes are what everyone is going to make to start with anyway.. so they'll be happy with a ritualist around I would think.

As for the post above it would make sense for them to have skills but not the ability to create. I would okay with that. The core classes got new skills and i didn't care... so it's all good. Personally I think people just get way to worked up about things for the sake of getting worked up.
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Old Jul 22, 2006, 09:22 PM // 21:22   #29
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end this stuff where ppl say its the end for rit and assassins but its only the beginning..... new skills, new armor, new 2ndary prof. its not the end for any prof. either... and if u use Assassin and Ritualist right, they can be powerful... i just finally got my assassins build together and its really powerful, ritualist's build has only started. So make as many builds as u want to make the perfect assassin and ritualist but in nightfall...... u will have a even better build with new skills. BE PROUD OF ANET =)
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Old Jul 23, 2006, 06:15 AM // 06:15   #30
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I think Core Classes have it great. I log onto my monk, go to Cantha the skill trainer has new skills, Crafter has a new Weapons, Armorer has new armor waiting for me. I log onto my Ritualist and hop to Tyria skill trainer can only teach me skills from my secondary prof, IF it's a core secondary, Crafter has no Weapons that compliment my Factions primary, and the Armorer has nothing for me. I do think that Core classes will always be updated and have the ability to purchae new skills, armor, weapons, ect(in all chapters).. but as for chapter only related primary characters they will probly only be able to pick up new skills, armor, and weapons in their chapter specific continent.


btw this face makes me crack up for some reason
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Old Jul 23, 2006, 06:51 AM // 06:51   #31
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Alright, heres the deal.

Anet has done what other MMO Developers havn't. Removed monthly fees. GW being such a great game (series now, huh) it's not something that comes up often as the biggest selling point. but you have to remember that no matter how much Anet enjoys what they do, they still have to eat. which means, due to the fact that there are no monthly fees, they need to pull out new expansions regularly. they say 6-9 months, i think that it'll be close to big dates. for instance, Nightfall. at about this rate, it'll be releasing at christmas time. perfect for them. they aren't going to rush games, because then people wont buy the following expansion, and if that happens, then they need to find a new source of income. so far, Anet has not released rushed or crappy games, and i have a feeling that it's going to stay that way for a while.

Next, as far as Sins and Rits go, there are quite a few things to be said. from a practical standpoint, they wont kill of the profs after their own expansions. there probably wont be focuses on sin/rit in the next expansion, and sin/rit NPCs wont be incredibly common in the next game, but they will not die, even if for the fact of PvP. If Anet kills the two new profs after each specific expansion, then they remove a selling point. people wont buy the expansion if they dont like the new profs. Anet loses money, they = sad.

lastly, for those of you flaming ths sins/rits, i have this to say. Each class shines in its own enviorment. thats why you cant take 8 monks/heal rits into a group and expect to get far. Everyone needs healers in their group, because you wont get too far without something to keep you alive. but 8 healz? no. same goes for sins and rits. dont replace your groups tank with a sin, because sins AREN'T TANKS. this may hit some of you out there hard, but thats not what they do. Just like R/Mo's dont heal, and W/E's dont nuke. sins are support melee, just like I'm guessing the dervvish will be. so before you sit down at your comp to complain about how sins are FTL, stop and think where you COULD use a sin. AoD+Shock, follow with Horns of the Ox. Jagged Strike+Virulence. Shroud of Silence and Blackout. use your brains, people!
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Old Jul 23, 2006, 12:18 PM // 12:18   #32
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Quote:
Originally Posted by dargon
Daikatana was a bad game, Ruins of Myth Drannor was a bad game
Quote:
Originally Posted by dargon
Just because YOU don't like a certain aspect(s) doesn't make it a bad game.
Can I say gg?
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Old Jul 23, 2006, 02:17 PM // 14:17   #33
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Quote:
Originally Posted by Monkatize Me Captn
Rt= Gods in PvP, Spirit Spammers POOn,
QFT

even restoration healing rits rock and spirit spammer rits are always worth bringing.

ever used rit in the hard areas of the UW?

makes it too easy to get ectos
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Old Jul 23, 2006, 03:24 PM // 15:24   #34
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Here's my take on it, and I've seen this sentiment echoed here and there.

We're not going to see Rits or Sins die out. Surely, we'll not see as many in Nightfall PvE, because being Factions-specific profs, more players will be more inclined to start Dervish or Paragon characters, or bring their Core characters over first.

In PvP, however? If there are concerns regarding team builds, character utilization, etc., let me ask you this. How many of us here are totally bored by the typical 2 Evis War, 2 BoonProt, 1 Flashbot/Flagrunner E/Mo, 1 CripShot Ranger, blank slot, blank slot template? I know I am. The utter stagnancy of that build pisses me off.

When Factions was released, we finally saw some variation. An Assassin became the lead anchor for a three-man strike team utilizing Recall (nobody can deny how gorgeous that strategy is). A Prot Ritualist changed the face of team-wide damage mitigation. Even utilizing the secondaries had tremendous effects. Mo/A anyone, for Viper's Defense, even though I think the skill sucks? Or Me/A degen builds? R/Rt for spirit spamming? Weapon spells?

Do we consider those changes to have replaced the Core professions, or to be more precise, the roles those Core professions provided?

I don't. I view it as an evolution of the game, just like I see the metagame evolving in Nightfall. Dervishes and Paragons aren't going to replace, or end, the Sins and Rits. Dervishes are going to be like Hundred Blades on steroids if the description is accurate (multi-target class), and Paragons seem to be the next evolution in hex mitigation, in addition to particular aspects of team buffing through the shouts and so forth.

So just think about that. I think it's pretty undeniable that Sins and Rits have shaken things up a bit in terms of PvP, and I think in Nightfall, we'll see even more of an evolution/progression due to the new professions. I'm hoping to not see those prototypical team builds running two AxeWars, two Monks, etc. What I'm wanting to see are teams comprised totally differently...a balanced team that doesn't bore me to tears.

And realistically, anyone can see that as we have more professions, we have more options, more versatility, and thus, PvP will become chaotic as hell. The way it should be. The way it used to be.

P/Rt, with the hex mitigation, shouts, and then a weapon spell or two. That's going to be a fun combination I think.

I'm excited about Nightfall's new professions, not because I'm an optimist; I'm excited because I see new features as gateways to bigger and better things.

Last edited by Siren; Jul 23, 2006 at 06:30 PM // 18:30..
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Old Jul 24, 2006, 01:56 AM // 01:56   #35
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Heres my idea on how Anet could impliment it. They could add new skills to chapter specific classes if your account is linked with other chapters. like say you have both of the campaigns linked then you would get extra skills in the factions campaign for you rit/sin than if you only had factions alone.
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Old Jul 24, 2006, 03:12 AM // 03:12   #36
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Finacially it will be a mistake to discontune support for Rit or Sins. The idea of the upcoming single slots is that we don't have enough for all the profession we want to play. I want to play a Sin, I will buy a slot for a Sin if they are in Nightfall also, if not I just saved $10. Then with the 2 slots from Nightfall, I will use them for just a Mes and one of the other new ones, another $10 saved.

So there is $20 dollars A-net is not going to get. Who knows how much they will loose in the long run.
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Old Jul 24, 2006, 05:21 AM // 05:21   #37
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This is NOT the dead end for Rits and Sins. Think people, think. If you take an Assassin into Droks to buy yourself some armor, can you? No. Same thing with ritualists, anywhere in Tyria. Chapter specific classes will ONLY be able to be made in their home continent, but will be updated and able to travel between the three. Lions Arch and Kaineng Center will just have another port option added after a certain quest. You won't be able to buy class specific armor and ? skills ? (not sure if Sin/Rit skills carried over to Tyrian skill trainers) in any continent except the home one. It's no different from Factions, so why worry?
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Old Jul 24, 2006, 05:43 AM // 05:43   #38
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Quote:
Originally Posted by dargon
Get off it, some of us actually like Factions. It wasn't rushed, and I'm certain ANet isn't hurting for money. Just because YOU don't like a certain aspect(s) doesn't make it a bad game. Daikatana was a bad game, Ruins of Myth Drannor was a bad game (mostly due to the fact that it formated your drive if you uninstalled it), just about every game based on a recent movie is a bad game. Factions is NOT a bad game.
Nicely said and I completely agree with you.
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Old Jul 24, 2006, 08:11 AM // 08:11   #39
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i have to say that i am dissapointed with my assassin charcter

doesnt matter whether it gets upgrades or not
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Old Jul 24, 2006, 08:47 AM // 08:47   #40
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I seriously doubt ANet is going to leave Rts and Assas without new skills. And even if they do, it won't change a thing, both classes will still be used.
Rts and Assas both have unique roles that aren't going to be filled by Paragons or Dervish, which means Assas&Rts will still be used(*even* without new skills).
Assas will never die away because of AoD and other ganking abilities. Rts are a bit useless in top GvG IMHO, but since lots of guilds in the top 200 can't handle them, they will still be used quite alot. Rts might die out from the top 100 when everyone knows how to deal with them, though.
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